Sculpting Anti-Venom in ZBrush
Please browse to the page to see this content.[FXGEAR] Sculpting Anti-Venom in ZBrush introduce
What Will I Learn?
- Beginner Zbrush tips and tricks.
- Basic anatomy and construction of the Male Figure.
- Taking an idea from a basic concept to final.
- How to use references to better your sculpt and concepting process in 3d.
- Anatomical traps to avoid when sculpting.
- Basic Blender render techniques.
- Basic Photoshop Presentation skills.
Requirements
Very basic computer knowledge
ZBrush (any version from 2019 up), Blender (2.9 and up) and Photoshop (any modern version) installed
Graphics/ digital drawing tablet (Highly recommended but not compulsory; you could use a mouse)
Description
Welcome to my Anti-Venom sculpt Tutorial!
A journey begins with our Anti-Venom sculpt. We will go through base mesh sculpting, anatomy, posing, renders and much more on our journey to create this monster. The course is beginner Friendly and I do walk you through each process to make sure we’re both on the same page for the content to come.
I provide all the all the refs and models, except the final sculpt (You need to do some of the work, Jeez!), so that you can follow along with ease.
The course also goes through quite a bit of anatomy in detail so that the student has a better understanding of what they are sculpting. This is not, however, an anatomy course and you should definitely have one of the reference books i recommend (or one of your choosing) handy….. (Anatomy, an essential textbook (medical anatomy text book) and Anatomy For Sculptors (Great for 3d artists!!!) are great for sculptors and artists in general.
I look forward to seeing what you can do with these lessons!
Regards, Thivolan Moodley.
A summary of each part and what to expect:
Part 0:
By the end of this Part you should be quite comfortable with the ZBrush UI and will be able to use simple brushes and techniques to create basic sculpts and meshes, both organic and hard surfaced.
Part 1:
By the end of this Part, you should be able to roughly map out the different types of muscles with the use of the simple brushes and techniques i make use of throughout Part 1.
Part 2:
After this Part you will be able to take a sculpt from a base mesh form, using references, and transform it into something more tangible and realistic; a few steps away from finalising your concept. You will also learn quite a bit about male anatomy and will know what avoid when sculpting certain muscles and forms.
Part 3:
Part 3 is where the theory takes a back seat and where the creativity begins to flow! In this Part you will learn how to take an idea/ concept and turn it into something more tangible with the help of references and design concepts. We will also finalise the concept and sculpt in this section…
Part 4:
This Part will deal with the completion and posing of our character. We will also create a base on which our character will stand and we will go through some lighting and posing tips.
Part 5:
In this section you will get a brief intro to Blender and we will then learn how to setup and render our character in both ZBrush and Blender (Mainly Blender). We will then finish up the tutorial with Photoshop to edit and present our work.
Who is the target audience?
- Beginners looking to get into 3D Character Creation
- Beginner to intermediate Zbrush artists that are looking to get into 3d sculpting and also want to try another work flow from start to finish.
- Students struggling to get into simple anatomy; I break down each group to better understand what you are sculpting and why.
- Hobbyists that want to up their skill with simple techniques and ideas in 3d.
- Students looking to up their presentation and render quality
More information about Blender Course CLICK HERE.
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