Can I create my own animated film? If you ever asked yourself this question then this course if for you, because the answer is: Yes, you can! Juse use Filmmaking with Blender

Filmmaking with Blender | Create Your Own Animated Short Film


In this course I’m going to explain step by step how I did it, I will give you all my filmmaking tips and tricks and I will show you all the files I created in order to complete the film. This course is for all levels and everyone interested in filmmaking skills and animation.

Together, we are going to see how to:

  • Find an idea for a film
  • Write a story
  • Define an Artistic Direction
  • Work on Character Design
  • Create an environment
  • Make a script
  • Build a storyboard
  • Organize the project
  • Start 3D modeling
  • Work on textures
  • Build a rig for your characters
  • Prepare the staging
  • Do the animation
  • Set up the lighting
  • Place the cameras
  • Render your images
  • Finalize the compositing
  • Enhance the project with music
By the end of this course you should have a good understanding about the pipeline, the resources and skills needed in order to make your own animated short film.

I will primarily use Blender which is an open-source 3D software, but this course is not about teaching you Blender.Being familiar with this software is definitely a plus but it is not required in order to follow the course

 VFX Weather Pack – download Unreal asset – A selection of natural weather effects – Snow, Rain, Fog, Leaves, Lightning.

VFX Weather Pack 4.26 Download


Preview: vimeo.com/109064378

A collection of basic weather effects – Snow, Rain, Lightning, Leaves, Fog, Dust. All set up with Instanced Materials and Particle Parameters for easy editing

Technical Details
Includes:

  • 23 Particle Effects
  • 21 Materials
  • 23 Textures
  • 4 Vector Fields
  • 4 Meshes

Intended Platforms: Desktop

Asset version: 4.26

VFX Spark Pack 4 Download


The VFX Spark Pack contains various electrical environmental and dynamic effects ranging from sparks, zaps to electric arcs and beams. The effect blueprints offer flexibility with timing to create a wide array of different timing with the same effects. Sound and/or light have been connected to the Blueprint set effects. Note the sounds are from Unreals sample packs and are for testing the zapping sounds only.

Blueprints drive most of the effects here, but there are a couple that use the event system in cascade:

  • Environmental electrical shorts (Blueprint and cascade events for variation)
  • Environmental electrical bursts (Blueprint and cascade events for variation)
  • Grind sparks (with collision based Blueprint)
  • Weld sparks (with collision based Blueprint)
  • Electrical omni and directional explosions (Blueprint setups)
  • Electrical beam collision (Blueprint)
  • Random Ray Electrical beam collision (Blueprint)

4.12 Added particle trimming for better performance.

* The content map is currently in content/maps/VFXSparkPack

Technical Details

List of Every Effect:

  • VFX_Electrical_explosion_directional_nolight
  • VFX_Electrical_explosion_nolight
  • VFX_Electrical_prexplosion_nolight
  • VFX_ElectricBeam
  • VFX_ElectricBeam_move
  • VFX_ElectricBeamBreak
  • VFX_ElectricBeamHit
  • VFX_ElectricBeamHit_move
  • VFX_ElectricBreak
  • VFX_ElectricBreak_loop_nolight
  • VFX_Grind
  • VFX_Grind_nolight
  • VFX_SparkDrip
  • VFX_SparkDrip_loop_nolight
  • VFX_Weld
  • VFX_Weld_nolight

CPU, GPU, and/or Mesh emitters? All

Number of Effects: 16
Number of custom Materials: 15
Number of custom Textures: 14
Number of Blueprints: 9
Number of Meshes: 1

Intended Platforms:

OSX
Windows
XboxOne

VFX Impacts Download


Now updated with all new Niagara versions of FX in 4.26!

18 Surface Impact effects with large and small variations. Surfaces are:

  • Metal
  • Concrete
  • Wood
  • Water
  • Glass
  • Brick
  • Cloth
  • Dirt
  • Electrical
  • Grass
  • Ice
  • Leaves
  • Paper
  • Sand
  • Snow
  • Stone
  • Blood
  • Armour

All surfaces are set up with a physical material to control

bullet impacts. Also includes a simple Muzzle Flash and Bullet Tracer effect.

Technical Details

  • (38) Particles
  • (39) Materials
  • (51) Textures
  • (15) Meshes
  • (36) Physmats

Important Note: Versions older than 4.11 do not contain the Muzzle Flash, Bullet Tracer effects or Physmats or Particles folders.

Improve fights : Stylized VFX Pack download


This pack contains 110 various effects to improve and boost fights in your stylized projects.

Epic MegaJam 2020: Rimaye, Products selected by EPIC

VIDEO : https://youtu.be/gSQUO3htovo

TUTORIALS : Dash Effect / AnimTrail / Cannon [ More tutorials coming soon ]

All effects have different parameters that can be easily customized (colors for example).

Upgrade your spells: 3 levels are included (Projectiles, Arrows) or quickly modify some parameters (size, color etc.) to create Power Variations.

The effects are created with Niagara.

Control performance
: Easily adapt your effects (if needed) for VR with included comments and tutorials.

VR: Currently, you will need to disable Instanced Stereo.
 
Technical Details

Features:

  • AnimTrails Simple, Electricity, Fire, Water, Poison, Darkness and some others masked. Can be adapted to any mesh
  • Dashes Electricity, Fire, Water, Poison, Darkness. Can be adapted to any mesh
  • Hits : Various hits for weapons, arrows, projectiles
  • Cannons : Water, Poison, Fire, Darkness, Nature
  • Splashes : Water, Poison, Fire, Darkness, Nature
  • Explosions : Water, Poison, Fire, Darkness, Nature. Easily change the size
  • Arrows : 3 Power variations for each arrow : Wind, Water, Fire, Nature, Poison, Darkness
  • ArrowRain : Wind, Water, Fire, Electricity, Poison, Darkness. Easily change the timing and number of
  • Arrows magic projectiles : 3 Power variations for each arrow : Electricity, Water, Fire, Nature, Poison, Darkness
  • Auras Water, Poison, Fire, Darkness, Nature, Electricity. Easily change the size

Type of Emitters: (CPU)

Number of Unique Effects: 110

LODs: (Yes)

Number of Materials: 34

Number of Textures: 15

Number of Blueprints: 51

Number of Unique Meshes: 7

Supported Development Platforms:

Windows: (Yes)

Mac: (Not tried)

Documentation: Take a look at my turorials on my youtube channel

Support : rimaye.std@gmail.com

 Ghosthack Sounds – Cinematic Trailer SFX Volume 2 Download

Ghosthack Sounds – Cinematic Trailer SFX Volume 2 WAV-DISCOVER

Dive into an Epic Collection of Modern Cinematic Sound Effects!

Ghosthack proudly presents Cinematic Trailer SFX 2 – a unique collection of modern cinematic trailer sound effects.

Expect cinematic-inspired sub booms, earth-shattering impacts, whooshes, haunting atmospheres, aggressive synths, pulsating loops, rhythmic loops and much more – Everything you need to create an epic trailer or memorable intro to your next track!

If you’re looking for a unique collection of sounds inspired by modern film and game trailers then “Cinematic Trailer SFX” is the right soundbank for you.

This pack will also fit in well with any genre for adding an epic cinematic edge and also is great for media projects and composers. All melodic elements are labelled by key to guarantee ease of use, so you can drop your favourite sounds into your chosen DAW and go!

Product Specifications

  • Format: (.WAVs)
  • 005 x Construction Kits – (Containing: 64 x Stems)
  • 015 x Percussive Loops
  • 024 x Pulse Loops
  • 379 x Individual (.WAVs) (One-Shots) Samples:
  • 090 x (Impacts)
  • 084 x (Whooshes)
  • 048 x (Atmospheres)
  • 032 x (Bass)
  • 029 x (Whoosh Hits)
  • 029 x (SFX)
  • 021 x (Downers)
  • 020 x (Braams)
  • 012 x (Kicks)
  • 014 x (Synth)
  • 483 x Files In Total
  • Key And Tempo-Labelled
  • Fully Mixed And Mastered
  • 44.1kHz/24-Bit High Quality
  • Compatible With All DAWs
  • PC & Mac Compatible
  • 100% Royalty-Free

An Ancient Cistern environment which uses advanced tessellated displacement in conjunction with vertex paint, mesh LODs, BSP ‘boxing’, minimalist instanced geometry and textures to achieve a high level of detail with lower performance overhead.

This environment includes many custom materials and techniques that you can dissect and utilize in your own project.

Ancient Cistern Technical Details


* Physically-Based Rendering: Yes
* Texture Size (please list textures for each resolution): 4096x, 2048x, 1024x, 512x and 32x
* Collision: Yes, auto-generated
* Vertex Count:
* LODs: Yes, 3
* Number of Meshes: 51
* Number of Materials and Material Instances: 83
* Number of Textures: 112
* Engine Compatibility: 4.11
* Intended Platform: Desktop, Console, VR
* Platforms Tested: Desktop and VR
* Documentation Included: No
* Important\Additional Notes: The flames on the torches are actually a video file which is automatically played in a PIE session via blueprint but in order for them to show up while editing you must right click the Movies/Flame01 Media Player file and click Play

The Ancient Cistern is located behind the Floria Waterfall past the throne of Faron. When Link first meets Faron, she is unable to stop the flow of the Waterfall that blocks access to the Dungeon because of wounds Ghirahim gave her in an earlier battle. She asks Link to find a sample of Sacred Water, which can be found in the Skyview Spring behind the Skyview Temple. After Link heals her with this Sacred Water, Faron stops the Waterfall’s flow to allow Link passage into the Dungeon, leaving him to search for Farore’s Flame.
Themes and Navigation

A giant stone statue sits at the center of the Ancient Cistern, surrounded by Water. Navigation through the Dungeon is interwoven with Water-themed puzzles, and Link must contend with areas containing streams, stream pools, Lily Pads, waterwheels, and Water-filled high-pressure pipes to proceed.

Although the Ancient Cistern is a serene, Water-themed Temple with distinctly far-eastern architecture, the Dungeon’s lower level is an ominous abyssal underworld populated with Cursed Bokoblins. This sinister area has murky purple Water which damages and Curses anyone who makes contact with it.

Highline Audio – Real World Cinematic FX Volume 1 Download

Highline Audio – Real World Cinematic FX Volume 1 (WAV)


‘Real World Cinematic FX Vol 1’ by Highline Audio is a sample pack containing 81 FX Sounds (Ambient Texture Loops, Drones, Cinematic FX, FX One-Shots), bringing all the necessary Cinematic elements and real world effects to skillfully compose and create music for scoring motion picture, trailers, television, video games and so much more!

This pack includes everything you to need to produce industry standard film soundtrack music like Ambient textures, nature loops, drones, Cinematic effects and one-shot effects. The rich and lush drones and soundscapes are made to act as the foundation of your composition.

The Cinematic effects, including impact hits and reverses, are guaranteed to add that extra power and special sauce that really brings your piece to life. The one-shot effects and Ambient textures are perfect for added background ambience. This product is 100% Royalty-Free, so you won’t have to pay any hidden costs.

……:::::: Product Specifications ::::::……

Format:
(.WAVs)

  • 20 x Ambient Texture
  • 15 x Cinematic FX
  • 15 x Drones
  • 31 x FX One-Shots
  • 81 x Files In Total
  • Complete Fully Mastered Mix
  • 44.1kHz/24-Bit High Quality
  • Compatible With All DAWs
  • PC & Mac Compatible
  • 100% Royalty-Free

Download Unreal Engine Asset – AllinOne MasterMaterial (GameOptimized)

A MasterMaterial with more than 100 parameter. All the features have an ON/OFF switch. This means you can get a variety of performance from simple prop material to a complex shader.

There are 9 bonus textures included with the master material.

You can search and find Megascans textures used in demo video in the Bridge if you need them.

Rust: tjzmddvew

Mailbox: uhcjaisfa

Cobblestone: tlimejvew

Wooden carafe: udzjebtfa

Ice: tcbkdcfr

Ivy: tg1ohjh

Snow: ugspafgdy

Cliff: ubhubhyda

Features:

1) One main layer and 3 vertex paintable layers. (On/Off switch)

2) Macro Normal option allowing you to blend your tile and unique baked normal for higher detail on your huge props.(On/Off switch)

3) Macro albedo for each layer. (On/Off switch)

4) Scale based tiling for each layer. (On/Off switch)

5) Vertex paintable wetness, Rain ripples, and puddles with many parameters to customize. (On/Off switch)

6) Two height blend feature giving you more control for the desired result.

7) Emissive. (On/Off switch)

8) Roughness controller. (On/Off switch)

9) 2 layers with a top-masking feature for moss, snow sand and etc.(On/Off switch)

10) Normal map intensity controller. (On/Off switch)

11) 2 layers with a fuzzy shading feature for moss looking result or ice.

12) Tintable albedo

13) Triplanar/ World Aligned (NEW)

14) World Aligned Macro Albedo (NEW)

15) Dirt Using Pre-computed AO (NEW)

And many more features that you can combine them and get your desired result for any prop.

Asset version: 4.26

As described in the Datasmith Overview and About the Datasmith Import Process, Datasmith creates a Material Instance in your Project to represent each different type of surface that it detects in your source scene. Each of these Material Instances exposes a pre-set list of properties, which you can modify freely in your Unreal Engine Project.

However, if you want to modify the Master Material that any of your Datasmith Material Instances are based on, always create a duplicate of the original Master Material, save that duplicate in your Project content, make your changes in the duplicate, then set the Material Instance to point to your duplicate Master Material.

The instructions below on this page provide step-by-step instructions for doing so.

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