Blender Workout

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[FXGEAR] Blender Workout introduce

hat is this course about?
Blender becoming one of the most popular software because it includes all features to make your user experience more powerful and intuitive.
It’s rendering, modeling, sculpting, animation, rigging, VFX, simulation, video editing, and even frame by frame with Grease pencil. Everything is included in one place and you don’t need to switch between software every time. And Blender software is completely free! Can you believe that?

The course will explain all features by recreating the brutal horse masterpiece. Learn how to combine techniques together to get the best workflow you ever had. The structured program will help you to learn step by step until you will get the final result. Let’s do everything in one place and become a Blender generalist!

[FXGEAR] Blender Workout

Complete Blender pipeline
This course covers the entire classical production pipeline. You will understand how to approach any 3D animation project and organize the workflow from simple modeling
to render a complete animated scene.

Practice on Real task
Practice is the key to learning. And learning should be fun as well. We’ve combined both options to make your learning experience as fun as a game. Recreate the brutal horse
and learn must-have software features.

Real experience tricks
This course contains an enormous number
of tips and tricks based on real-world experience. We will discuss how to deal with common problems that everybody faces in real
projects and deeply understand their causes.

More information about Blender Course CLICK HERE.

Download more free resource CLICK HERE.

Blender 3.2 – Beginner Walk-Through (LBT – Laid-Back Tutorial)

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[FXGEAR] Blender 3.2 – Beginner Walk-Through (LBT – Laid-Back Tutorial) introduce

What Will I Learn?

  • Blender’s UI.
  • Blender’s Preferences.
  • Addons: default and external.
  • Blender’s flexibility/customization.
  • Basics of creating a primitive object.

Requirements

  • Blender 3.2 (any version with similar interface).
  • Plain/Gaming Mouse (a must).
  • A basic knowledge of Blender default and 27x keymaps (worth mentioning).
[FXGEAR] Blender 3.2 – Beginner Walk-Through (LBT – Laid-Back Tutorial)

Description
If you’re a beginner, jumping into a complex project, could be more than what you excepted. You’ll experience confusion, frustration, and second guessing self. That’s because, most Blender tutorials and courses don’t break content up enough, for you to get the fundamentals.

The course’s compartmented method is the most logical approach to learn any software that has the reputation of having a hard learning curve.

In case you need to refer back to a topic, the sections and chapters are named so you can focus on the area of interest. Reviewing content while shifting through 30-40-50, or more, minutes of video – is not cool. I try to keep the videos around ten minutes. There are exceptions…for example when I get into – the zone.

This course primarily pertains to showing beginners the areas of Blender that receive the most attention, even from long time users and 3d artist. Those sections include: Object and Edit mode, Sculpting, Texture painting, Addons and Rendering.

You’re about to enter the world of a seemingly vast, software. Covering it all, may take hours…even the basics can get technical.

No worries. This is not that kind of course.

I can’t tell the future, but I think Blender’s UI, is going to be around for a long time. No matter what the current version of Blender is, you should be able to interpret the basics. I’ll do my best, to keep the course updated.

We’re not making any specific project…like a landscape.

Reason being, I didn’t want to overwhelm new users with the main areas of Blender and trying to explain it while making an “official” project.

The main purpose of this course is for Blender beginners to get familiar, rather than jumping right in, without a basic level of training.

The object you’ll create, will assist you in navigating Blender’s environment. ( . . . object is subject to change to fit your liking).

With that, we’ll continue browsing through the areas of Blender that receive the most attention. (Blender’s UI, Workspaces, Preferences, default addons, external addons, Edit Mode, Object mode, Sculpting, UV unwrapping and basic rendering).

The course is built on a checklist, a system, a plan and the order I’ve established to unlock your creativity… without being overwhelming.

Due to the “kid in a candy store “syndrome” “, there are areas in the course… I had to cut short.

Let me say, I am a former stroke victim, in spite of my compromised speech, most of the course’s content is…recorded – as is. But, rest assured, and I guarantee… you’ll have complete comprehension. (previews).

I did experience screen-recorder difficulties, no worries, I was able to adjust them. (same guarantee).

One more thing, I hope this course serves you well and ignites for your new hobby or career.

Blender Way of Life’s principles:

  • The name of the game is 3d (learn from everywhere).
  • Blender is Blender.
  • Find inspiration from everywhere.
  • Let nothing hinder your imagination.
  • You can always refer to the Blender manual for technical explanations.

CORRECTIONS: (as needed)
During Camera Clipping section, I mentioned something about an exercise…scratch that. It would have taken up your precious Blending time.

Empties: should’ve – parented – primitive to empty.
It’s not that no one can teach you how to sculpt, but in this course, you get a “feel” for it.
. . .think I said, “layperson”, somewhere…? I meant, like newbie, rookie, greenhorn, pure beginner…etc.

Retopology: change Viewport Display plane color the way I do the first time…then go to matcap section and change to – object.

Who is the target audience?
Blender beginners looking to learn this incredible 3d software from a casual, non-technical approach, without hours of complexity.

More information about Blender Course CLICK HERE.

Download more free resource CLICK HERE.

Beginner Simple Character Creation Spiderman, Venom, And Dr. Octopus

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[FXGEAR] Beginner Simple Character Creation Spiderman, Venom, And Dr. Octopus introduce

About This Class
If you’re here, you want to make amazing models of popular characters, amazing environments, or anything else your imagination can think of. You might be worried about where to start. Well, you’re in the right place. In this class, we teach you how to create any character in a simple stylized manner. Using these techniques you can take your favorite anime hero, or movie character, and make your own version you can impress your friends with.

You’re going to learn how to take a character like Venom, Spiderman, and Dr. Octopus and make a 3D model from a photo. Once you understand this technique, you can take any of your favorite Characters and bring them to 3D life.

You’ll also learn how to model simple clothes along with a host of other things.

[FXGEAR] Beginner Simple Character Creation Spiderman, Venom, And Dr. Octopus

We’ll also cover:

  • How to model from a reference
  • Modeling with symmetry
  • How to model something many times using arrays
  • How to use the mirror modifier so you only have to model one side
  • How to use curves to create tentacles

Requirements

  • No prior Blender experience
  • No prior art experience
  • No natural talent
  • A great imagination

What you’ll get from the course

  • over 130mins of instructions
  • Blender User interface essentials
  • Blender Material Baiscs
  • Sculpting
  • Support and answering of any questions you have
  • Character design basics

Who is the course for?
This course is for anyone who wants to learn 3D modeling and has no prior knowledge.
Ready to get started? Download Blender 3.0.0 here. First time using Blender? Check this out for some simple fundamentals.

More information about Blender Course CLICK HERE.

Download more free resource CLICK HERE.

Learn How To Create Stop Motion Character in Blender

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[FXGEAR] Learn How To Create Stop Motion Character in Blender introduce

About This Class
Hello guys, Zerina here, and welcome to another blender course. In this course, I will show you how to create one of the most famous characters in the stop motion world Shaun The Sheep.

I will start modeling by importing the REFERENCES that you can get for free from : HERE

Then part by part, we will model the head, face, and later the limbs. After we finish modeling, we will focus on the skin of our character. The skin of the stop motion characters looks like clay, so combining the image texture and a couple of nodes, we will create the clay-like skin texture.

[FXGEAR] Learn How To Create Stop Motion Character in Blender

Then when we finish the material for the skin, we will focus on creating the fur of our character. Shain is the Sheep. Using a hair particle system, we will be able to make wool-like fur that will be his body, hair, and tail. I will show you a proper way to work with the hair particle system and the nodes for creating its skin.

The model will be easy to model because we will use basic principles of modeling and basic modifiers; like that, it will be well suitable for beginners.

So what are we waiting for? Lean back, have fun and enjoy creating Shaun The Sheep.

More information about Blender Course CLICK HERE.

Download more free resource CLICK HERE.

Wavy Ocean Sunset Moonlight and Eclipse in Blender

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[FXGEAR] Wavy Ocean Sunset Moonlight and Eclipse in Blender introduce

About This Class
This class will help you learn how to create captivating ocean sceneries for rendering images or animations. We will design an ocean with beautiful animated waves and sunset, moonlight, starry sky, and eclipse. Going through these class lessons, you will learn how to quickly create many different environments using the same scene, with tiny changes, making it unique and appealing to watch every time.

[FXGEAR] Wavy Ocean Sunset Moonlight and Eclipse in Blender

You will also gain experience with ocean settings, world shading, camera positioning, and rendering settings, depending on where and how you want to use rendered photos or videos. That knowledge you can later apply to create more complex environments with more elements in your future projects.

For this class, previous experience in Blender isn’t necessary. Just download Blender if you don’t have it yet, install it, and you are ready to begin.

More information about Blender Course CLICK HERE.

Download more free resource CLICK HERE.

Hands-On Blender 3D Modeling by Brantley Brumley

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[FXGEAR] Hands-On Blender 3D Modeling by Brantley Brumley introduce

Learn

  • Use Blender 3D, from installation to masterful 3D art
  • Go step by step from Blender to game, or Blender to 3D print, or Blender to movie screen!
  • Create the Base Mesh for the objects you want to create
  • Sculpt using MultiRes modifier and Dynamic Topology sculpting
  • Understand the pros and cons of both methods
  • See the importance of Re-Topology, which is especially important in the gaming industry
  • Unwrap and texture your new 3D model by bringing it to life with some color
  • Rig a character to prepare it for animation, and give it some bones
  • Export and create Texture maps to bring your creation from Blender 3D to the world
[FXGEAR] Hands-On Blender 3D Modeling by Brantley Brumley

About
So, you’ve seen the latest movies and video games and want to be part of the action. Maybe you’re an indie game developer who needs some cool assets for your project, or an artist looking to branch out into the ever-growing 3D industry. Well, you can! 3D modeling is easier than you think and you can start creating your own art.This course will show you the tools and skills necessary using the free Blender 3D software. And the best part is you’ll be creating in real time, as well as learning everything you need to know on your path to 3D artistry! This course will take you from A-Z, whether it be for movies, games, or 3D printing. It’s up to you to decide! If you want to learn Blender and make headway in the 3D modeling world, then this course is for you!
Style and Approach

Step by step, we’ll create 3D art. With simple instructions and visualization of everything happening on the screen, you can easily follow along and absorb the content. The course will be interesting and hands-on, with useful tips and tricks that will help you speed up the process.

Features
No prior Blender experience needed! This course will take you from the beginning to the end in real time and with usable examples
With step-by-step videos and instructions, you’ll be creating 3D art in minutes
Apart from the loads of content, you’ll export and import your 3D art into Unity 3D, a professional gaming engine that’s free to use!

More information about Blender Course CLICK HERE.

Download more free resource CLICK HERE.

Blender – Create Living Room From Single Image + Robot

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[FXGEAR] Blender – Create Living Room From Single Image + Robot introduce

What Will I Learn?

  • How to use free 3d software Blender
  • How to create an animated scene
  • Modeling, texturing, lighting, UV-editing, animation, camera setup, post-processing and more
  • How to achieve a cinematic look

Requirements
The course is intended for beginners and can be easily followed

[FXGEAR] Blender – Create Living Room From Single Image + Robot

Description
Hello everyone, in this 4 hours and 30 minutes long tutorial we will make a movie scene using mostly only one photo. I will teach you how you can achieve a realistic result in the fastest way.

After creating the scene with the living room, we will create and animate the robot and insert it into the scene.

Since the scene also uses the Apple Macintosh computer that we created in my last tutorial, all buyers of this tutorial will receive an “Old Apple Macintosh tutorial for free” as a gift.

Part of the post-processing is done in After Effects (the last half hour of the tutorial). If you’re not using After Effects, that part isn’t necessary.

Language: English + subtitles
Duration: 4 hours 30 minutes + Apple Macintosh tutorial 2 hours 40 minutes (in Resources)
Video resolution of the tutorial: 2k
final .blend file included + all resources

In the tutorial we talk about: Modeling, texturing, lighting, UV-editing, animation, camera setup, post-processing and more

PART 1 – 1:21:20
Intro
Parquet creation (UV editing and texturing)
Table and tablecloth creation (cloth simulation)
Door modeling and texturing
Camera setup and lighting

PART 2 – 1:28:39
Cabinet modeling
UV editing
Modeling a metal lamp
Import assets in the scene
Light blinking effects

PART 3 – 1:05:02
Creating robots
Adding greebles
Robot texturing
Animating a robot

PART 4 – 39:28
Camera setup
Rendering
Creating a bokeh effect in the background
Post-processing in After Effects

GRATIS TUTORIAL – Old Apple Macintosh Cinematic look tutorial – 2 hours 40 min (in resources)

Who is the target audience?
Anyone who wants to learn how to use the 3D software Blender and how to create a movie scene

More information about Blender Course CLICK HERE.

Download more free resource CLICK HERE.

Blender 2.8 UV Mapping by Darrin Lile (1080p Update)

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[FXGEAR] Blender 2.8 UV Mapping by Darrin Lile (1080p Update) introduce

What Will I Learn?
3D Modeling in Blender 2.8
UV Mapping
Texturing and Sculpting
Baking a Normal Map
Rigging a Character in Blender 2.8
Animating a 2D Face with Grease Pencil
Creating Animation Cycles for a Video Game
Exporting a Character and Animations from Blender 2.8 to Unity
Creating a C# Script in Unity to Control a Game Character

Requirements
You should have at least a little experience with Blender and Unity
We use all free software in this course: Blender 2.8, the free version of Texture Packer, and the Personal Edition of Unity
The instructor uses a graphics tablet in the texture painting and sculpting sections of the course

[FXGEAR] Blender 2.8 UV Mapping by Darrin Lile (1080p Update)

Description
In this course we’ll create a game character using Blender 2.8, and we’ll export it to Unity and configure it so we can control it in the game engine.

Throughout the course, you will learn:
3D Modeling in Blender 2.8
UV Mapping
Texturing and Sculpting
Baking a Normal Map
Rigging a Character in Blender 2.8
Animating a 2D Face with Grease Pencil
Creating Animation Cycles for a Video Game
Exporting a Character and Animations from Blender 2.8 to Unity
Creating a C# Script in Unity to Control a Game Character

Beginning with the modeling, we’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender’s texture painting tools to create the clothes of the character, and we’ll use the sculpt tools to create the high res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.

Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating Custom Shapes to control the character.

Once the rig is done, I’ll show you a cool technique, using Blender 2.8’s new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.

You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.

Finally, we will write a simple C# script to incorporate our 2D and 3D animations, and get the character running around the level.

If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.

Who is the target audience?
Anyone who would like to create a game character using Blender 2.8 and Unity

More information about Blender Course CLICK HERE.

Download more free resource CLICK HERE.

Blender 2.8 Character Creation by Darrin Lile (1080p Update)

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[FXGEAR] Blender 2.8 Character Creation by Darrin Lile (1080p Update) introduce

What Will I Learn?
Create a 3D Character with Blender 2.8
Use the Sculpt Tools in Blender 2.8
Bake a Normal Map
Create PBR Materials with the Eevee Render Engine
Use Krita to Paint Textures
Rig a 3D Character in Blender 2.8
Light and Render a Turntable Animation with Eevee

Requirements
This course uses Blender 2.8 and Krita
The instructor uses a Wacom graphics tablet in the sculpting and texturing portions of the course

[FXGEAR] Blender 2.8 Character Creation by Darrin Lile (1080p Update)

Description
Blender 2.8 is here! And it’s time to explore this new frontier of 3D animation with Blender 2.8 Character Creation. This course takes you through everything you need to know to create your own 3D characters.

You’ll learn how to:
Model a 3D Character
Use the Sculpt Tools in Blender 2.8
Bake a Normal Map and apply it to a low poly object
Create PBR Materials with the new Eevee Render engine
Use Krita to paint textures
Rig a 3D Character in Blender 2.8
Light and Render a Turntable Animation with Eevee

In this course you’ll use Blender 2.8 to model the character’s face with proper edge flow, so it will animate believably. You’ll learn how to create hands and feet, as well as the character’s space suit and helmet. We’ll use the Blender 2.8 sculpting tools to create the wrinkles and folds of the space suit. Then you will learn how to bake a normal map to capture the high resolution detail, and apply it to a lower poly version.

We use the new Eevee render engine in Blender 2.8 to create PBR materials for the character. We will also create UV maps so that we can apply textures, to add greater detail to the model. You’ll learn how to paint eyelashes and eyebrows in Krita, and map the textures using transparency in Blender.

When the character has been modeled and textured, we will then turn our attention to rigging. You’ll learn how to create the underlying skeleton, or armature, that will control the character. And we will pose the character in the scene. We will then go over how to create lights and a turntable animation.

Blender 2.8 is an exciting milestone in the history of Blender. And there’s no better time to start learning its new tools and workflows. So join me as we explore the amazing new frontiers of Blender 2.8 Character Creation!

Who is the target audience?
Beginner Blender users who would like to create their own 3D characters

More information about Blender Course CLICK HERE.

Download more free resource CLICK HERE.

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