Houdini Vellum Creature Setup
Please browse to the page to see this content. Please browse to the page to see this content.[FXGEAR] Houdini Vellum Creature Setup introduce
A multi-layer Houdini vellum cloth creature setup from beginning to end. Starting with an alembic and ending with an alembic. Troubleshooting the difficult and fussy parts of the simulation, point-deforming back to the renderable mesh, cache-blending sims, and shape fixing the final geometry.
![[FXGEAR] Houdini Vellum Creature Setup](https://i0.wp.com/fxgear.shop/wp-content/uploads/2022/07/FXGEAR-Houdini-Vellum-Creature-Setup.png?resize=864%2C450&ssl=1)
- Introduction 3m 48s
 - Overview Of Approach 1m 14s
 - Importing Alembics 7m 30s
 - Creating Collision Bodies 13m 56s
 - Using Volumes To Modify Collision Bodies 15m 38s
 - Adding the Boots To The Collision Body 11m 40s
 - Basic Garment Setup 13m 12s
 - Setting Up The Undershirt (pt 1) 13m 15s
 - Cleaning Up Triangles 2m 49s
 - Undershirt Buttons Stitch Constraint 16m 13s
 - Pants Setup 11m 2s
 - Boot Flaps Setup 6m 52s
 - Revising The Collision Body: Adjustments And Including The Boots 12m 25s
 - Boot Flaps Revisited 7m 13s
 - Topshirt Setup 12m 0s
 - Topshirt Buttons and Loops Setup 8m 43s
 - Belts Split Out 43s
 - Chestbelts Setup 15m 48s
 - Waistbelt Setup 5m 57s
 - Collision Layering With The Layer Attribute 3m 13s
 - Swordbelt Setup 6m 38s
 - Combined Setup Iteration: Initial Fails 4m 33s
 - Combined Setup Iteration: Adjusting Belts And Topshirt 6m 4s
 - Cloak Setup 12m 17s
 - Simplified Cloak Button Setup Example 1m 46s
 - Cloak Button Setup 5m 0s
 - Hair Helmet Setup Walkthrough 2m 36s
 - Troubleshooting: Belts Being Difficult 11m 34s
 - Troubleshooting: Replacing Belts Setups With Struts And Cloth 1m 46s
 - Troubleshooting: Combined Setup, Belts, And Snag Fixes 6m 18s
 - Point Deforming Simple Meshes 7m 36s
 - Merging The Non-Simmed Geometry 7m 6s
 - Point Deforming With The Piece Attribute (new in Houdini 18.5) 14m 50s
 - Point Deforming With The Piece Attribute: Undershirt 7m 0s
 - Simulation Results: Blending Caches 4m 24s
 - Exporting An Alembic 2m 23s
 - Shape-Fixing An Alembic 6m 59s
 - Lessons Learned and Thank You 6m 6s
 
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