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 Can I create my own animated film? If you ever asked yourself this question then this course if for you, because the answer is: Yes, you can! Juse use Filmmaking with Blender

Filmmaking with Blender | Create Your Own Animated Short Film


In this course I’m going to explain step by step how I did it, I will give you all my filmmaking tips and tricks and I will show you all the files I created in order to complete the film. This course is for all levels and everyone interested in filmmaking skills and animation.

Together, we are going to see how to:

  • Find an idea for a film
  • Write a story
  • Define an Artistic Direction
  • Work on Character Design
  • Create an environment
  • Make a script
  • Build a storyboard
  • Organize the project
  • Start 3D modeling
  • Work on textures
  • Build a rig for your characters
  • Prepare the staging
  • Do the animation
  • Set up the lighting
  • Place the cameras
  • Render your images
  • Finalize the compositing
  • Enhance the project with music
By the end of this course you should have a good understanding about the pipeline, the resources and skills needed in order to make your own animated short film.

I will primarily use Blender which is an open-source 3D software, but this course is not about teaching you Blender.Being familiar with this software is definitely a plus but it is not required in order to follow the course

 VFX Weather Pack – download Unreal asset – A selection of natural weather effects – Snow, Rain, Fog, Leaves, Lightning.

VFX Weather Pack 4.26 Download


Preview: vimeo.com/109064378

A collection of basic weather effects – Snow, Rain, Lightning, Leaves, Fog, Dust. All set up with Instanced Materials and Particle Parameters for easy editing

Technical Details
Includes:

  • 23 Particle Effects
  • 21 Materials
  • 23 Textures
  • 4 Vector Fields
  • 4 Meshes

Intended Platforms: Desktop

Asset version: 4.26

VFX Spark Pack 4 Download


The VFX Spark Pack contains various electrical environmental and dynamic effects ranging from sparks, zaps to electric arcs and beams. The effect blueprints offer flexibility with timing to create a wide array of different timing with the same effects. Sound and/or light have been connected to the Blueprint set effects. Note the sounds are from Unreals sample packs and are for testing the zapping sounds only.

Blueprints drive most of the effects here, but there are a couple that use the event system in cascade:

  • Environmental electrical shorts (Blueprint and cascade events for variation)
  • Environmental electrical bursts (Blueprint and cascade events for variation)
  • Grind sparks (with collision based Blueprint)
  • Weld sparks (with collision based Blueprint)
  • Electrical omni and directional explosions (Blueprint setups)
  • Electrical beam collision (Blueprint)
  • Random Ray Electrical beam collision (Blueprint)

4.12 Added particle trimming for better performance.

* The content map is currently in content/maps/VFXSparkPack

Technical Details

List of Every Effect:

  • VFX_Electrical_explosion_directional_nolight
  • VFX_Electrical_explosion_nolight
  • VFX_Electrical_prexplosion_nolight
  • VFX_ElectricBeam
  • VFX_ElectricBeam_move
  • VFX_ElectricBeamBreak
  • VFX_ElectricBeamHit
  • VFX_ElectricBeamHit_move
  • VFX_ElectricBreak
  • VFX_ElectricBreak_loop_nolight
  • VFX_Grind
  • VFX_Grind_nolight
  • VFX_SparkDrip
  • VFX_SparkDrip_loop_nolight
  • VFX_Weld
  • VFX_Weld_nolight

CPU, GPU, and/or Mesh emitters? All

Number of Effects: 16
Number of custom Materials: 15
Number of custom Textures: 14
Number of Blueprints: 9
Number of Meshes: 1

Intended Platforms:

OSX
Windows
XboxOne

VFX Impacts Download


Now updated with all new Niagara versions of FX in 4.26!

18 Surface Impact effects with large and small variations. Surfaces are:

  • Metal
  • Concrete
  • Wood
  • Water
  • Glass
  • Brick
  • Cloth
  • Dirt
  • Electrical
  • Grass
  • Ice
  • Leaves
  • Paper
  • Sand
  • Snow
  • Stone
  • Blood
  • Armour

All surfaces are set up with a physical material to control

bullet impacts. Also includes a simple Muzzle Flash and Bullet Tracer effect.

Technical Details

  • (38) Particles
  • (39) Materials
  • (51) Textures
  • (15) Meshes
  • (36) Physmats

Important Note: Versions older than 4.11 do not contain the Muzzle Flash, Bullet Tracer effects or Physmats or Particles folders.

Improve fights : Stylized VFX Pack download


This pack contains 110 various effects to improve and boost fights in your stylized projects.

Epic MegaJam 2020: Rimaye, Products selected by EPIC

VIDEO : https://youtu.be/gSQUO3htovo

TUTORIALS : Dash Effect / AnimTrail / Cannon [ More tutorials coming soon ]

All effects have different parameters that can be easily customized (colors for example).

Upgrade your spells: 3 levels are included (Projectiles, Arrows) or quickly modify some parameters (size, color etc.) to create Power Variations.

The effects are created with Niagara.

Control performance
: Easily adapt your effects (if needed) for VR with included comments and tutorials.

VR: Currently, you will need to disable Instanced Stereo.
 
Technical Details

Features:

  • AnimTrails Simple, Electricity, Fire, Water, Poison, Darkness and some others masked. Can be adapted to any mesh
  • Dashes Electricity, Fire, Water, Poison, Darkness. Can be adapted to any mesh
  • Hits : Various hits for weapons, arrows, projectiles
  • Cannons : Water, Poison, Fire, Darkness, Nature
  • Splashes : Water, Poison, Fire, Darkness, Nature
  • Explosions : Water, Poison, Fire, Darkness, Nature. Easily change the size
  • Arrows : 3 Power variations for each arrow : Wind, Water, Fire, Nature, Poison, Darkness
  • ArrowRain : Wind, Water, Fire, Electricity, Poison, Darkness. Easily change the timing and number of
  • Arrows magic projectiles : 3 Power variations for each arrow : Electricity, Water, Fire, Nature, Poison, Darkness
  • Auras Water, Poison, Fire, Darkness, Nature, Electricity. Easily change the size

Type of Emitters: (CPU)

Number of Unique Effects: 110

LODs: (Yes)

Number of Materials: 34

Number of Textures: 15

Number of Blueprints: 51

Number of Unique Meshes: 7

Supported Development Platforms:

Windows: (Yes)

Mac: (Not tried)

Documentation: Take a look at my turorials on my youtube channel

Support : rimaye.std@gmail.com

 Ghosthack Sounds – Cinematic Trailer SFX Volume 2 Download

Ghosthack Sounds – Cinematic Trailer SFX Volume 2 WAV-DISCOVER

Dive into an Epic Collection of Modern Cinematic Sound Effects!

Ghosthack proudly presents Cinematic Trailer SFX 2 – a unique collection of modern cinematic trailer sound effects.

Expect cinematic-inspired sub booms, earth-shattering impacts, whooshes, haunting atmospheres, aggressive synths, pulsating loops, rhythmic loops and much more – Everything you need to create an epic trailer or memorable intro to your next track!

If you’re looking for a unique collection of sounds inspired by modern film and game trailers then “Cinematic Trailer SFX” is the right soundbank for you.

This pack will also fit in well with any genre for adding an epic cinematic edge and also is great for media projects and composers. All melodic elements are labelled by key to guarantee ease of use, so you can drop your favourite sounds into your chosen DAW and go!

Product Specifications

  • Format: (.WAVs)
  • 005 x Construction Kits – (Containing: 64 x Stems)
  • 015 x Percussive Loops
  • 024 x Pulse Loops
  • 379 x Individual (.WAVs) (One-Shots) Samples:
  • 090 x (Impacts)
  • 084 x (Whooshes)
  • 048 x (Atmospheres)
  • 032 x (Bass)
  • 029 x (Whoosh Hits)
  • 029 x (SFX)
  • 021 x (Downers)
  • 020 x (Braams)
  • 012 x (Kicks)
  • 014 x (Synth)
  • 483 x Files In Total
  • Key And Tempo-Labelled
  • Fully Mixed And Mastered
  • 44.1kHz/24-Bit High Quality
  • Compatible With All DAWs
  • PC & Mac Compatible
  • 100% Royalty-Free

An Ancient Cistern environment which uses advanced tessellated displacement in conjunction with vertex paint, mesh LODs, BSP ‘boxing’, minimalist instanced geometry and textures to achieve a high level of detail with lower performance overhead.

This environment includes many custom materials and techniques that you can dissect and utilize in your own project.

Ancient Cistern Technical Details


* Physically-Based Rendering: Yes
* Texture Size (please list textures for each resolution): 4096x, 2048x, 1024x, 512x and 32x
* Collision: Yes, auto-generated
* Vertex Count:
* LODs: Yes, 3
* Number of Meshes: 51
* Number of Materials and Material Instances: 83
* Number of Textures: 112
* Engine Compatibility: 4.11
* Intended Platform: Desktop, Console, VR
* Platforms Tested: Desktop and VR
* Documentation Included: No
* Important\Additional Notes: The flames on the torches are actually a video file which is automatically played in a PIE session via blueprint but in order for them to show up while editing you must right click the Movies/Flame01 Media Player file and click Play

The Ancient Cistern is located behind the Floria Waterfall past the throne of Faron. When Link first meets Faron, she is unable to stop the flow of the Waterfall that blocks access to the Dungeon because of wounds Ghirahim gave her in an earlier battle. She asks Link to find a sample of Sacred Water, which can be found in the Skyview Spring behind the Skyview Temple. After Link heals her with this Sacred Water, Faron stops the Waterfall’s flow to allow Link passage into the Dungeon, leaving him to search for Farore’s Flame.
Themes and Navigation

A giant stone statue sits at the center of the Ancient Cistern, surrounded by Water. Navigation through the Dungeon is interwoven with Water-themed puzzles, and Link must contend with areas containing streams, stream pools, Lily Pads, waterwheels, and Water-filled high-pressure pipes to proceed.

Although the Ancient Cistern is a serene, Water-themed Temple with distinctly far-eastern architecture, the Dungeon’s lower level is an ominous abyssal underworld populated with Cursed Bokoblins. This sinister area has murky purple Water which damages and Curses anyone who makes contact with it.

Highline Audio – Real World Cinematic FX Volume 1 Download

Highline Audio – Real World Cinematic FX Volume 1 (WAV)


‘Real World Cinematic FX Vol 1’ by Highline Audio is a sample pack containing 81 FX Sounds (Ambient Texture Loops, Drones, Cinematic FX, FX One-Shots), bringing all the necessary Cinematic elements and real world effects to skillfully compose and create music for scoring motion picture, trailers, television, video games and so much more!

This pack includes everything you to need to produce industry standard film soundtrack music like Ambient textures, nature loops, drones, Cinematic effects and one-shot effects. The rich and lush drones and soundscapes are made to act as the foundation of your composition.

The Cinematic effects, including impact hits and reverses, are guaranteed to add that extra power and special sauce that really brings your piece to life. The one-shot effects and Ambient textures are perfect for added background ambience. This product is 100% Royalty-Free, so you won’t have to pay any hidden costs.

……:::::: Product Specifications ::::::……

Format:
(.WAVs)

  • 20 x Ambient Texture
  • 15 x Cinematic FX
  • 15 x Drones
  • 31 x FX One-Shots
  • 81 x Files In Total
  • Complete Fully Mastered Mix
  • 44.1kHz/24-Bit High Quality
  • Compatible With All DAWs
  • PC & Mac Compatible
  • 100% Royalty-Free

Download Unreal Engine Asset – AllinOne MasterMaterial (GameOptimized)

A MasterMaterial with more than 100 parameter. All the features have an ON/OFF switch. This means you can get a variety of performance from simple prop material to a complex shader.

There are 9 bonus textures included with the master material.

You can search and find Megascans textures used in demo video in the Bridge if you need them.

Rust: tjzmddvew

Mailbox: uhcjaisfa

Cobblestone: tlimejvew

Wooden carafe: udzjebtfa

Ice: tcbkdcfr

Ivy: tg1ohjh

Snow: ugspafgdy

Cliff: ubhubhyda

Features:

1) One main layer and 3 vertex paintable layers. (On/Off switch)

2) Macro Normal option allowing you to blend your tile and unique baked normal for higher detail on your huge props.(On/Off switch)

3) Macro albedo for each layer. (On/Off switch)

4) Scale based tiling for each layer. (On/Off switch)

5) Vertex paintable wetness, Rain ripples, and puddles with many parameters to customize. (On/Off switch)

6) Two height blend feature giving you more control for the desired result.

7) Emissive. (On/Off switch)

8) Roughness controller. (On/Off switch)

9) 2 layers with a top-masking feature for moss, snow sand and etc.(On/Off switch)

10) Normal map intensity controller. (On/Off switch)

11) 2 layers with a fuzzy shading feature for moss looking result or ice.

12) Tintable albedo

13) Triplanar/ World Aligned (NEW)

14) World Aligned Macro Albedo (NEW)

15) Dirt Using Pre-computed AO (NEW)

And many more features that you can combine them and get your desired result for any prop.

Asset version: 4.26

As described in the Datasmith Overview and About the Datasmith Import Process, Datasmith creates a Material Instance in your Project to represent each different type of surface that it detects in your source scene. Each of these Material Instances exposes a pre-set list of properties, which you can modify freely in your Unreal Engine Project.

However, if you want to modify the Master Material that any of your Datasmith Material Instances are based on, always create a duplicate of the original Master Material, save that duplicate in your Project content, make your changes in the duplicate, then set the Material Instance to point to your duplicate Master Material.

The instructions below on this page provide step-by-step instructions for doing so.

Download Unreal Engine Asset – Abandoned Unfinished Building

Abandoned Unfinished Building Scene. Using Modular assets and Vertex Painted Materials.

Material and asset example from scene:

Technical Details

Features:

  • Vertex painting materials
  • Modular Assets
  • Particles

Texture Sizes:

  • 2048 for larger objects
  • 1024 most props
  • 512 small props

Texture Size:

Collision: Yes, automatically generated

Vertex Count: 150-2000

LODs: 1

Number of Meshes: 47

Number of Materials and Material Instances: 52

Number of Textures: 158

Supported Development Platforms: PC, Linux, Mac, PS4, Xbox One

Supported Target Build Platforms: PC, Linux, Mac, PS4, Xbox One

Ho Chi Minh City, the commercial and financial center of Vietnam, is a bustling, rapidly modernizing megacity. Still colloquially known as Saigon, its former name from prior to the reunification of the country in 1975, it is the largest city in a country that features one of the fastest growing economies on the planet, and is thus constantly undergoing massive changes to its landscape and infrastructure.

One of the side effects of the huge growth that the city has seen — the official population of the city proper has almost doubled in the last 20 years from about 5 million to nearly 9 million, but some estimates place the real population at over 12 million — is that some projects get left behind before they can be finished.

In some instances, overly ambitious ideas prove to be more costly than first expected. In other cases, investments suddenly dry up before construction can finish, or legal battles get tied up for years while half-finished projects sit exposed to the elements. None of these cases are necessarily exclusive to Vietnam or Ho Chi Minh City, but Vietnam’s unique political and economic framework, with investors and project planners needing to navigate the complex bureaucracy that defines present-day Vietnam’s socialist-oriented market economy, has resulted in Ho Chi Minh City’s urban landscape being like none other.

Quite often, the initial impression given by these seemingly abandoned structures is negative, with many taking the view that they are blights on the otherwise stunning cityscape that Saigon is known for. Even if they are striking and interesting, a lot of people will not find them appealing.


Facades – download Unreal Engine asset

Simple, modular building facades and shops with fake interiors. Also has few additional detail meshes and materials. Sample scenes are in both day and night versions. Streetlights and interior lights can be adjusted via Blueprints and material instances. Interior textures can be swapped with any photo you want

Technical Detail

Physically-Based Rendering: Yes

Texture Size : 512-4k

Collision: Yes

Polygon Count: Varied

LODs: Varied

Number of Meshes: 55

Number of Materials and Material Instances:81

Number of Textures: 74

Engine Compatibility: PC & Mac

Intended Platform: PC

Platforms Tested: PC

Documentation Included: No

If you are an architect or an ordinary person who is curious about the building appearance, or even who are seeking to have a building face with your own taste, here you are in a right place because I want to talk about architectural facade and building facade design.

“We don’t get a second chance to make a first impression.”

This sentence is a famous old adage telling you that making a good first impression may be all that you need to do. I can see how it might be confusing at first glance.

“Appearance” as the most impressive item, is more important than you think, and making a good first impression may be an essential thing with regard to attracting people to everything, even a building.

What do you first think of when the talk of building appearance comes up? I think the building facade is the first thing might pop up in your mind. So it should be attractive, but the facade isn’t just an aesthetic element; it’s an essential parameter for building performance. Facades form an integral part of building aesthetic as well as building performance.

The façade as the building face and the principal front of a building, tells us that the structure has something special to offer. it brings the building to life and provides the opportunity to create a character and personality to a building and embodied the building‘s character.

Over the years, engineers have created different types of facades with various materials. And there are many architects that are experts in “Facade design”. Here I want to bring you the top 4 types of building facade that turned into a revolution in the architecture world. So stay tuned.


Download Unreal Engine Asset – 3D-Scanned Venice & North of Italy Assets – Full Pack


Our first Venice /Northern Italy Asset Pack with 3D-Scanned Content is ready to hit the Marketplace. If you need to create a scenario set in Italy or Venice, it will never have been easier than with this pack.

We brought our 3D-Scanning equipment, returned with 12.000+ images and when we got back home, set to work. Eventually, we finished a total of 30 3D-Scans, retopologized them, added another 76 hand-made models and thought long and hard about how to give you the most effective technology to put those models to use.

What we came up with is a system we consider to be very useful.

Wall segments with openings for windows and doors, which can be easily edited with additional skins and a vector-based material system that will enable you to change colors almost instantly, and create a great amount of variation.

Also, we have included beautiful smoke particles for the chimnes and a full-grown snow shader – the fluffiest so far, in our opinion!

All models are heavily optimized, so no high-end hardware is needed to run this pack properly.

Along with all the other bells and whistles, we provide you with a gondola, a canal water surface, a moon-mesh and illuminated skins for windows and doors.

We are aware that there is still work left to be done, so we will keep improving this pack with your feedback.

Technical Details

Features:

3D-Scans (retopologized) and hand-made Models for Venice, Florence, Pisa etc.
A huge amount of Textures and Materials from Pavements over Brick- and Plasterwalls to Facades.

More than 100 Meshes, a Vector-Based Texture Shader and emissive Textures for night time Settings, Snow and Smoke Stack Systems.

Texture Sizes:

  • Between 1k and 4k for Props, mostly around 2k
  • Up to 8k for Pavements
  • Additional Maps in full size to ensure maximum Quality

Collision: Auto-generated on import for simple shapes, custom-generated for Bridges and some of the more complex shapes.

Vertex Count: Between 75 for small Window Props and up to 20.304 for the most complex Balcony Model (LOD0).

LODs: Following along with additional engine versions.

Number of Meshes: 106 Meshes + 17 Dev / Presentational Meshes

Number of Materials and Material Instances: 44 Materials, 151 Material Instances, 3 Material Functions, 1 Parameter Collection

Number of Textures: 537

Supported Development Platforms: All Windows-Based

Supported Target Build Platforms: All Windows-Based

Documentation: Quick Tutorial showing the Vector-Based Coloring Technique, another one for Snow System.

Important/Additional Notes: 4.20, 4.19, 4.18 Versions are in the works, will finish them until February 2nd.

 BurghRecords – Cinematic Impact Sound Effects Download

BurghRecords – Cinematic Impact Sound Effects

Burgh Records this time gives you the “Cinematic Impact Sound Effects” project that is an interesting, fascinating collection of futuristic sound effects specially created for cinema scoring and electronic music. This awesome library includes a collection of different cool sound effects, containing impacts, risers & background atmospheres.

This sample library consists of free of charge audio used for movie scoring, trailers, video projects and any project you are into with a collection of 27 various futuristic sound effects in 24-bit WAV format.

 Gravity Rope v0.9a Download

Blender Market – Gravity Rope v0.9a

Gravity Rope is a simulation tool made for artist and motion designer. It’s a user-friendly add-on which allow you to create ropes and to simulate different materials easily.

Gravity Rope is a add-on with several modes, several materials presets and infinite creative possibilities. This tool introduces a new complete workflow that allows you to carry out several very advanced rope animation. It support the collision of ropes and pendulums, it also reacts to the wind and it’s even breakable!

 Learn Squared – Unreal Environments from Unreal expert Joe Garth Download


Learn Squared – Unreal Environments from Unreal expert Joe Garth


103 Lectures across 4 Lessons

Create beautiful, lifelike worlds in Unreal Engine 4 under the guidance of Joe Garth, one of the industry’s top realtime artists. Having worked on projects such as Quixel’s Rebirth and Crysis, Joe will teach you everything you need to know to get started with environments in Unreal.

Lesson 1
Planning

In this lesson, you’ll learn the basics of Unreal and begin crafting your environment idea. You’ll find references, build a library of assets, and assemble those assets together into one convenient staging area. By the end of this lesson, you’ll have all the tools you need to start building your own environment.

Lesson 2
World Creation

In this lesson, you will build a new level in Unreal Engine. Utilizing various sculpting, set dressing and lighting techniques, your level will progress from a completely flat plane to a beautifully laid out vista.

Lesson 3
City Design

Now that you’ve created a natural environment, you’ll learn how to quickly build a sprawling city. Blueprints, shaders and different kinds of set dressing can generate an incredible amount of variety in no time at all. You will finish by setting up a polished scene, which can either be turned into gameplay or a rendered image.

Lesson 4
Polishing

Now you will polish the environments and shots you’ve created throughout the course. This not only means making them look prettier, but also making sure they perform well while the environment is being run in real-time. At the end of this lesson, you will have a completed 2D or video piece, as well as a playable environment.



 Sci Fi Orion Mars Med Lab – Download Unreal Engine asset


SciFi Medical Hospital and laboratory that fits together with The Orion Mars Corridors and the Orion Mars Living Quarters assets nother asset set in the Orion Mars series. Med Lab is a medical Hospital and laboratory that fits together with The Orion Mars Corridors and the Orion Mars Living Quarters assets, also available in the Marketplace. It features Hospital rooms, beds with curtain dividers, Cryo chambers and Bio scanners. Animated screens, Pads and displays. The floors, wall, ceilings, chair, beds, cryo chamber, bed curtains, bio scanner and robotic arm tracks are Blueprints using construction scripts with public exposed variables to allow easy customisation. The assets can be used just as an interior space or with the external walls and roof pieces. This has been made to allow for a lot of flexibility and customisation possibilities.

This product contains some content from the “Sci Fi Orin Mars Living Quarters” to demonstrate how they fit together. 8 meshes, 34 Materials, 15 Material Functions, 79 textures and 4 Blueprints besides the ones listed below.

Background image in the Mars Skydome: Courtesy NASA/JPL-Caltech.

Includes 2 example environment, one on Mars, one just the interior and 1 overview map.

Technical Details

Features:

  • Functional Doors and animated screens Panels and displays
  • Cryo Chamber, Bio Scanner
  • Blueprints assets that are customisable
  • PBR materials
  • Man and Woman lying figure

Number of Unique Meshes: 170

Number of Blueprints: 18

Collision: (Yes automatically generated )

Vertex Count: 20 to 65,000 tris

LODs: (No)

Number of Materials and Material Instances: 30 Materials and 58 Material instances

Number of Textures: 188

Texture Resolutions: 16 to 4096

Supported Development Platforms: Windows 64

Supported Target Build Platforms: Windows and consoles

Asset version: 4.26

This is the next Pack “Med Bay”. This product has been submitted and will soon be available in the Unreal Marketplace.

Scifi Kitbash Level Builder – Download Unreal Engine asset


Ski-fi kitbash contains all pieces to build environments quickly with great details and good flexibility. Pack features:

  • Set of high quality assets and textures
  • AAA game quality
  • Collision for assets
  • Jet asset as an object of interest
  • Ground decals for visual polishing
  • All modular and easy to modify
  • Fully finished hangar map

Technical Details
Physically Based Rendering: Yes

Texture Size
Albedo 2048×2048
Metalness 2048×2048
Roughness 2048×2048
Normal 2048×2048
AO 2048×2048

Asset version: 4.26

Relight of a Victorian Street Scene in Unreal 4. The “showcase” lighting was stripped, and added my own take on lighting for the space.

This is the second of a set of works based on lighting from movies.The piece is in the style of From Hell released in 2001 which stars Johnny Depp as Detective Frederick Abberline on the tail of Britain’s most infamous serial killer, Jack The Ripper.

In the movie there are several scenes which are cross-processed (processing a film in chemicals they were not intended for) which achieves a very vivid colour palette. I wanted a similar look for the scene but I didn’t want this to be too overwhelming, so I chose a more subtle style that still tipped it’s hat in that direction.

In the movie the Lamps on Jack’s coach were a striking green; for that reason I chose to light one of the rooms this way in order to indicate he may be in residence in one of the top floor flats as a little narrative fun.

Kitbash set of level modules and props to build realistic/sci-fi and cyberpunk environments

Technical Details Features: (Please include a full, comprehensive list of the features of the product)

AAA game quality Custom materials for visual variety Modular and organic meshes and props PBR materials and textures Set of hard surface decals to create more visual variety on surfaces Set of designed elements including architecture and prop pieces Graphic and dirt decals Car asset as an object of interest Fully finished Hangar map


Raided Forest Camp – Download Unreal Engine asset


Includes 47 meshes with Materials and Textures

Puddle & Blood Decals

Spline Creek and Water Materials

Vertex Coloring materials for Rocks

Sharpen Post Process Material

1 Color LUT
Technical Details

Features:

  • PBR Materials
  • Includes 47 meshes with Materials and Textures
  • 5 Extra Decals
  • Ground Material
  • Vertex coloring blended materials for rocks
  • Sharpen Post Process Material
  • 1 Color LUT
  • 1 Spline Blueprint for creek


Asset version: 4.26

Four Congolese park rangers and one porter have been killed in an ambush in the eastern Democratic Republic of the Congo.

A large group of journalists and park rangers were attacked on Friday 14 July in the Okapi Wildlife Reserve by an armed local rebel group. It is believed that the journalists – one from the US, two Dutch, and one Congolese – were covering a story about the work of the rangers in the forest.

The attack is thought to have been by Mai Mai rebels from the area who have been carrying out illegal poaching and mining activities. They have previously come into conflict with rangers.

Following the attack, three rangers and the US national were reported missing, while the rest of the group, including 11 rangers, escaped to another Okapi reserve base.

The bodies of four Congolese rangers from the state park authority, the Institut Congolais pour la Conservation de la Nature (ICCN), and one porter were found the following day, on the evening of Saturday 15 July. They were killed during an ambush while escorting the journalists back from a visit to the Bapela gold mining site, Unesco confirmed.

“The rescue mission started in the night between Friday to Saturday as soon as we knew that something happened. We don’t know if there were casualties on the attacker’s side,” said Rosmarie Ruf, project manager at Okapi Conservation Project.

The US journalist was found “safe and healthy”, Mambasa territory administrator Alfred Bongwalanga told the Associated Press.

“We are aware of reports that the US citizen reported kidnapped in the Democratic Republic of the Congo has been found safe,” the State Department said in a statement.

“The US Department of State has no higher priority than the protection of US citizens overseas. Due to privacy considerations, we have no further comment.‎”


 

POLYGON Knights Pack 4.17 – Unreal asse


Synty Studios Presents – POLYGON Knights Pack. A Fantasy themed asset pack.

A low poly asset pack of characters, buildings, props, items and environment assets to create a fantasy based polygonal style game.
Modular sections are easy to piece together in a variety of combinations. Includes a demo scene (Character poses indicative only).
Technical Details

204 unique assets with x4 alternative texture colors.

• Regular Trees x3

• Modular House pieces x56

• Modular Church pieces x18

• Modular Castle pieces x38

• Flowers x1

• Ground mound sections x2

• Mountains x4

• Modular Cobble Stone path pieces x 3

• Modular Stone path pieces x 3

• Modular Stone Tile path pieces x 3

• Modular Canal pieces x 3

• Plants x1

• Weapons x4

• Shields x4

• Well

• Bridge

• Rock Cliff

• Metal Crate

• Hay Cart

• Empty Hay Cart

5 Unique characters with x4 alternative army colors

• Knight 01

• Knight 02

• Knight 03

• Soldier 01

• Soldier 02

Humaniod Characters are setup to work with Unreal character system’s Animation Retargeting – Epic’s video guide http://bit.ly/2yWJRF7.

(No animations included in this pack)

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